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Old Jul 25, 2005, 11:09 PM // 23:09   #41
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Lock em up - This is a Role-Playing Game, and the role is that of your roup, who travel from Ascalon to the Ring of Fire, and your character devolops the storyline through missions. Rushing contributes 100% to the newbness of the game.
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Old Jul 25, 2005, 11:10 PM // 23:10   #42
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Lock em up - This is a Role-Playing Game, and the role is that of your roup, who travel from Ascalon to the Ring of Fire, and your character devolops the storyline through missions. Rushing contributes at least 25% to the newbness of the game in later levels. You shouldn't be allowed to set FOOT in the Forge without being lv20.
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Old Jul 25, 2005, 11:20 PM // 23:20   #43
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I agree also, being rushed isn't bad, but being rushed when you are new is just stupid.

/signed
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Old Jul 27, 2005, 04:41 AM // 04:41   #44
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Quote:
Originally Posted by Pharalon
What about those that don't want to do the missions? A friend an I traversed the entire northern half of the map and the southern shiverpeaks without doing a single mission. It was by far the most fun and challenging experience I've had in Guild Wars' PvE to date. The game already puts enough artifical restritions on explorers without introducing more.
if you dont want to do the missions thats fine. i guess you just want to PVP then? thats also fine. you wont win a single match though. you will have no good skills that you can get from quests, you will have wasted your money haveing ppl run you places, you will have missed out on the extra attribute points that some quests reward you with, and if all you want is the armor at droknars then you are just a noob who cares only about how he looks and not how powerful he is. i love the pve portion of this game. i started my character and never had anyone run me anywhere and i am proud of that.

/SIGNED
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Old Jul 27, 2005, 05:01 AM // 05:01   #45
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*snickers* Here's my opinion - This game is far from a true RP game. You cannot ask for locks on areas when you can start as a lvl 20 with a working build for pvp. Its simple: for those of you that want RP - do it, dont invite the misplaced low lvl - dont be in a group rushing them... but don't knock the people who bought this game "Guild Wars" (guilds fighting other guilds) who want to pvp with skills and dont care to "experience all there is to offer". I have many friends who bought this game to pvp in this type of environment (yes there might be better rpg pvp out there but this is free and a lot of fun). They did not want to go through and rp the whole game.

Also note: the creators added faction... why? for PVP... this game is definately definately not for the PVE aspect - yes its fun and gives more to do... but honestly who didnt beat this game in 2 weeks =/...

When it comes down to it - i agree it could mess it up for someone who gets rushed through a good portion of the game... or wait why would they be wanting a rush if they wanted to experience the game? Oh that's right because all those n00bs who want to rp focus on farming to save up 15k to rush them through the game... feh

people need something to whine about i suppose~

honestly tho... think about it... it really shouldnt effect you that much... irritate you maybe... but worthy of going on 3 pages of a thread =/

...last thing

if you manage to devise a set of skills to beat your dopple at lvl 10 and under give them props.. dont bash em... i know some of you had trouble at lvl 20 :P
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Old Jul 27, 2005, 05:19 AM // 05:19   #46
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Looking back at some comments I see several people who didn't read my initial post. Restrictions would only be for the first time players. After that people can rush all they want. I am not against rushing and I myself rush all the time.
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Old Jul 27, 2005, 05:38 AM // 05:38   #47
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I dont agree with people saying that u cna't be rushed u Must do the missions. I would probably quit if that happened. Even though i have unlocked basically everytown with my other chars without rushing. I mean Rpg's arent meant to be so linear especially this one. You do this then that rinse and repeat. Thats why you dont have to complete certain quests and many other things. Or even do any quests at all if you so feel like. If its their first character at droks they wont have enough money for armor neways unless their guildies lend them some. So what with the people with leet skills in ascalon. If u are more skilled u will still win its not that difficult. Many skills go through armor neways. My friend farms lvl 24's with his lvl 9 necro in talus chute but thats his choice if he wants to. Its not that hard to figure out who doesnt have any skills or has just been rushed if its their first character. Just talk and see how people respond. If its their second and third characters then well they will probably know what to do. When i form a group i'll take whoever is there and I still complete most missions. Granted i wont take like 4 lvl 10;s in Iron mines but i'll take 1 neway to help them out. Its not that big of a deal. In many groups people quit neway so a lvl 10 isnt really gonna matter much its just like 1 dead player. And i like the challenge. Hell i woulve liked to ascend at lvl 3... just for the hell of it and then go back and complete the missions.
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Old Jul 27, 2005, 08:32 AM // 08:32   #48
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Quote:
Originally Posted by Lost
Looking back at some comments I see several people who didn't read my initial post. Restrictions would only be for the first time players. After that people can rush all they want. I am not against rushing and I myself rush all the time.
Kind of a 'blah' statement if you ask me.
As there were no 'account locks' in place when you first made your character - why would you consider imposing/suggesting a similar scheme for others?... unless you feel 'cheated' in some way for the fact that you had to work/play hard to get where you are when all you had to do was stand around Beacon's Perch 'flashing' your plat about until a suitable runner showed up.
I,for one,wouldn't like the idea of having to play through each mission - to unlock the next - as it would severely ruin my own GW experience as a fighter/explorer type.
Any account locking idea would effectively close off areas of the map making exploring the game nigh on impossible...unless you were to follow a more linear path...sound like fun? - not in my book it doesn't.
If some people want to rush through their game...let them - it is their game after all.
They'll be losing out more in the long run than if A.Net were to include the 'locking' system that you've suggested.
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Old Jul 27, 2005, 08:57 AM // 08:57   #49
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let them rush , when i got the game , i was in a fire of fun ... the great northen wall ... after a while ... beacons pearch ... and then .. im not sure where .. someone took me to fishersman heaven ... i had no idea it was a short cut , or that there was a mission sequence ... i notice its was hard as hell to stay alive in that areas ... so i get to the desert lvl 18 or 19 ... everything is cool , until i arrive at thirsty river ...
people saying , dont take lo level , bla bla bla
that pissed me of a litle , so i went back , looking for what i have missed , and find some missions , towns , skills , lots of game , made me happy ..
now when im helping someone or i just feel like doing missions or quests , i take the lowest level possible ...
at first i hate people that run others for money , but know i get the point ...
people dont mind paying , runers dont mind running , its fun , and if people pay , even better.
my first char is E/W ... im starting a W/Mo .. i want to be a runner also , not really for the money , not to rush others to the end of the game ( there is no end ) ... really for the fun of it ...
sometimes i go to mines for infuzion runs , just for fun , im fully infuzed long time ago.
its hard to find a good party in the desert , you will see it will be harder and harder
its not hard in the desert , it was easy before , the game starts about there ...
normaly i say the game starts after hells percipice ... but thats me , the desert is a good starting point , cose you have a quest that requeres 3 missions , and the missions are for the first time realy hard , require tecnique and not just pacience.
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Old Jul 27, 2005, 09:02 AM // 09:02   #50
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I'm up for it, sounds like a good idea to me. I hate it when I get some guy asking what "infused" is because he didn't go through the missions, and especially when they keep asking what mursaat are. Once you go through the missions once, fine, skip to places, but until then---NO.
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Old Jul 27, 2005, 09:27 AM // 09:27   #51
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OMg who cares???? really dose it affect u no .. CRY MORE CAREBEARS!!!!
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Old Jul 27, 2005, 09:31 AM // 09:31   #52
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I have no idea why the new players choose to be rushed, but.. I don't like the idea of area locks. Back in one of the betas I got to Traveler's Vale through exploration and it was, well, neat. (had no idea where we were going, but we wanted to see the snowy area on the map, and we went through hell to get there)

(Instead of level restrictions on the armors, maybe just not let them in the arenas if they're wearing an armor with a certain armor rating?)
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Old Jul 27, 2005, 09:35 AM // 09:35   #53
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Quote:
Originally Posted by Euronymous
OMg who cares???? really dose it affect u no .. CRY MORE CAREBEARS!!!!

Actually it does affect me when new people get rushed to places like Droknars because they see it's available when they don't know otherwise, it affects me everyday when I have to put up with more and more new players joining missions later in the game asking questions and acting like idiots because they don't know what's going on.
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Old Jul 27, 2005, 10:12 AM // 10:12   #54
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Quote:
Originally Posted by Euronymous
OMg who cares???? really dose it affect u no .. CRY MORE CAREBEARS!!!!
It is such a pity guildwars doesn't have a free PK System. You'd be the very first entry on my kill on sight list for the most stupidity shown in the smallest of text ever.

Or to speak in your words
"OMG!!!111one!!! Meh jus1 0wnz0ri1zed u!!"
_______________

The starting idea sounds nice. The problem is not people who want to go there themselves. I dunno why... but... people in Beacons Perch who are there the first time often feel confused on where to go. I heard several people complain that Lornars Pass would be by far too hard. I looked up their level and they were like level 14-16 and tried that way.
After pointing them to the Deldrimor Bowl they are like "wtf, didn't see that exit".
However if you're lost in beacons perch and ask about the way you have a guarantee on getting a runner who tells you to get run. But speaking about clueless people... i've seen a warrior in Hells Precipice ask about Attribute Points and what they meant and what the heck Signet of Capture was used for...
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Old Jul 27, 2005, 10:43 AM // 10:43   #55
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This idea is bollucks, does a rushed player interfere with your gameplay? Nope.
Does it have to make sense that a lv 18 is on a spot he isn't "supposed" to be yet? No it doesn't.
Since your gameplay isnt interfered stop complaining.
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Old Jul 27, 2005, 10:44 AM // 10:44   #56
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Quote:
Originally Posted by PieXags
Actually it does affect me when new people get rushed to places like Droknars because they see it's available when they don't know otherwise, it affects me everyday when I have to put up with more and more new players joining missions later in the game asking questions and acting like idiots because they don't know what's going on.
Ooohhh geuss what. Press N then type their little 'newbish idiotic names' into that little box called Ignore.
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Old Jul 27, 2005, 11:45 AM // 11:45   #57
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Quote:
Originally Posted by Killion
Ooohhh geuss what. Press N then type their little 'newbish idiotic names' into that little box called Ignore.
I would, but mine's all full. And what am I supposed to do about the ones being dumb through all-chat?! Disable it so I can't read anything anyone has to say, or even search for a group! Bah, it's all a load of rubbish and new people should go through the game as everyone else, if for no other reason to save my "N" list some room for some friends.
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Old Jul 27, 2005, 02:35 PM // 14:35   #58
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This is a great idea. The only characters it will affect is the very first one you create and play with. Once you've "unlocked" an area it will be available to all. Just like skills, runes, and upgrades.

Some of the folks in this thread seem to think that I care about a rushed player and how he affects my game... Its easy enough to avoid them most of the time. All I want is for no one in my group in Droknars asking "hey, what does it mean when an item is blue?"

Course then there are folks like one I met last night. A level 13 in Augury Rock. I (20 R/Mo) invited him to my Thirsty River run, saw he was a 13 W/Mo and promptly dropped him from the group. For the next couple hours, I received a ton of whispers composed mainly of: "You judgemental *******", "I can out last you easy!", "My armor is way better then yours." I finally responded and said I didn't group with rushed characters. Best line ever, "pfft whatever noobcakes". I mean how do you respond to elegant debating like that?

The OPs idea wouldn't put a halt to folks like the above 13 W/Mo but it sure would go a long way to improving the general game knowledge as you progress through the game. Heck you rushers should be all for this. Suddenly instead of having only the Droknar's run available to you, the OPs idea creates multiple locations that will be great rush selling points AND still leaves the ability to rush second chars to Droknars.
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Old Jul 27, 2005, 04:00 PM // 16:00   #59
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Quote:
Originally Posted by bobrath
Suddenly instead of having only the Droknar's run available to you, the OPs idea creates multiple locations that will be great rush selling points AND still leaves the ability to rush second chars to Droknars.
So, by making someone have to pay for a run to Yak's Bend before he can pay for a run to Beacon's Perch and then for another run to Droknar's, you "go a long way to improving the general game knowledge as you progress through the game"?

This idea proposes to restrict the way everyone is allowed to play the game so that some people have to - here's a shocker - merely pay more than they do now to get rushed to places.

How does this stop someone that who has no knowledge of the game and wants to be rushed from being rushed?

(As an aside, I'm not sure what made you automatically think that a level 13 in Thirsty River was a rusher, or someone with "less knowledge of the game". Getting to the desert at lvl 13 isn't some incredible feat that requires superhuman skill. The guy turned out to be a jackass, but even that still doesn't mean that he got rushed there or that he would die before you. )
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Old Jul 27, 2005, 06:04 PM // 18:04   #60
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Well with my 3rd char a R/Mo I wasn;t rushed really at all. Though 1 mission someone was offering to run for free and i was like sure. I got to the desert at 15 99% there and it took me forever to find a group for Thirsty river. But i beat it on my first try with no monks either and not even all lvl 20's
And i totally agree with euronymous So what if they dont know the storyline dont party with them if you dont want to. I'll take them and still beat the mission its not that hard. STOP TRYING TO MAKE THE GAME SO LINEAR! Who cares if people dont want to do things a certain way stop trying to force them. Its not a dictatorship about where you must go. go anywhere and everywhere at w/e lvl you so feel like. If they pay to get run they pay. God its everyones game so stop trying to force what you feel is right on everyone.
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